It's that time of the week again where I say "blimey, I've not posted anything for a couple of weeks!". As ever it's been a busy week painting things I can't show yet, but I do have a few bits from the previous week. Two female characters from Brother Vinnie, Natalya the Werewolf and some sort of spellcasting schoolgirl, probably based on a film or TV character.
There's also an android but I've no idea who makes it. It's a resin casting but that's all I know.
As part of the same commission I had a few
vehicles to do from Antenocitis Workshop. Vehicles are a bit out of my
comfort zone as I've not paint many over the years and I don't own an
airbrush either which I think makes a big difference when it comes to
painting these things. The biggest issue I found when painting these
with a regular brush was just trying to get a good even finish to the
base coats. A lot of the time you might need two or three coats to get a
solid covering but these large flat surfaces took a lot more layers
than I first expected. I assume an airbrush would also require a lot of
coats to cover evenly but at least with that you're not also trying to
avoid/cover brush marks.
With the highlighting I
tended to go with a very subtle lighter layer on the upper surfaces and
then just focused sharper highlights on the panel edges. I also painted
the undersides of the cars in slightly darker colours to add extra
shading when viewed from the side (these are only hover cars and aren't
aircraft). I didn't go with my usual matt varnish on these and instead
opted for some old Citadel 'matte' Purity Seal. It actually gives a
satin finish which I never liked for my usual models but for things like
these civilian cars it works well giving them a bit of shine as you'd
expect with those kinds of vehicles. The varnish has killed the
highlights a bit though. If time was no factor I could have worked each
panel to create more shading but that would have been impractical. If
these were military or utilitarian vehicles I could have easily dirtied
them up to add extra depth but that would have looked out of place. I
might pass on more vehicles until I can get (and master) an airbrush.
Next week I'll be painting some giants
from Otherworld Miniatures. Four of the buggers to do so I've no excuse
for not updating my blog other than laziness next week.
much going on with my own projects at the moment although I am trying
to force myself to finish off another Bretonnian crossbowman. It's half
done and just needs me to not get distracted by other things. The
biggest distraction for the past few weeks though has been Assassin's
Creed IV which I got hooked on after finishing Splinter Cell Blacklist
and getting bored with Minecraft and Skyrim. Less than half way through
AC IV but I've been obsessed with the free roaming gameplay where you
sail your ship around and plunder enemy vessels. Great fun and more
exciting than another 'follow character X without being spotted'
mission. Also, and just to rant for a moment, I know part of the AC
thing is that it's all supposed to be a simulation and you're playing a
character who's also playing a character, but why?! What does it bring
to the game? When I'm running around as this pirate assassin why
suddenly rip me out of the game and destroy any sense of immersion by
plonking me into some near future office building where the mission is
to go to the elavator and hand a flash drive to a courier before having
to find my way back to my office cubicle?!!! Why the fuck do that?!
Anyway, rant over.